This document summarizes the findings from the different research activities both at national and European level carried out by project partners from September 2017 to September 2018.
The Research Paper is based on the findings of the research activities about the Study/research on game-based entrepreneurial learning methodologies in Europe.
The Paper also includes a more operational section with guidelines and the first Glossary for entrepreneurial education in Primary and Secondary Schools across Europe.
The report will serve a theoretical background for the implementation of IO2: Design, realization and test of two EN.GA.G.E. digital games for entrepreneurial education (Primary/Secondary schools)
The final aim is to provide recommendations regarding the promotion of entrepreneurial competencies using digital educational games.
The guidelines are based on the project’s impact and address:
- firstly educators, trainers of young people (in formal and non-formal educational contexts)
- at a second level, the educational systems and community stakeholders.
Click on the image to read the report