The students of IC Panicale are designing 3D models for the EN.GA.G.E. entrepreneurial digital games addressed to Primary and Secondary Schools!
REPORT ON ENTREPRENERUSHIP EDUCATION: EN.GA.G.E. GUIDELINES NOW AVAILABLE ONLINE
Promoting entrepreneurship through education: state of the art and recommendations The main aim of the EN.GA.G.E project is to promote Entrepreneurial Education (EE) in Primary and Secondary Schools across Europe, with the support of digital educational games. Therefore, as a first milestone of the project, the project partners have carried out a Study/Research on game-based […]
EN.GA.G.E FOCUS GROUPS
What is the teachers’ attitude towards the entrepreneurial culture and the use of digital business games? What is the learners’ feedback on game-based learning? This was carried out via focus group methodology. Last April Each partner country carried out three Focus Groups (1 with Experts/Teachers and 2 with students ) where participants were asked a series of questions/given statements on […]
EN.GA.G.E II LTTA (Workshop for Teachers)
The second Structured Training Activity of the EN.GA.G.E. project will take place in Foligno (Italy), next 2-8 July 2018. CONTENTS: training activities will mostly focus on analysis and evaluation of good practices of digital gaming for entrepreneurial learning collected within the framework of the Erasmus+ project “ENGAGE – Entrepreneurial Games for Growing Europeans“. Participants will have the chance […]
EN.GA.G.E I LTTA (Workshop for Teachers)
The 1st Workshop for Teachers took place in Trikala, Greece last 5-11 February 2018. Before testing the 4 digital educational games for entrepreneruship selected in the previous phases, participating teachers from partner countries had the chance to focus on some good practices on entrepreneurship education and exchange important input the impact of ICT in education. During […]